Studies

Our user experience study

For us, a scientific foundation of all our products is indispensable. That’s why we conduct studies ourselves and incorporate their results into product development. In our first study, we investigated how patients react to the use of our VR application teora® mind after a stroke.


The study results show that treatment with head-mounted displays (virtual reality glasses) is well accepted by older adults in general and stroke patients in particular. The positive attitude towards virtual reality therapy was independent of previous contact with virtual reality.

Clinical study: teora mind outperforms standard therapy

Cover sheet study

A randomized controlled trial was conducted on the effectiveness of teora mind. The treatment results of VR therapy with teora mind were compared with those of conventional standard treatment. Standard therapy currently involves abstract exercises on the computer, such as putting the steps to build a snowman in the correct order.

In the study, 42 stroke patients were randomly assigned to two treatment strands: 21 patients received standard therapy, while 21 other patients were treated with teora mind. They received an average of 18.7 treatment sessions of 30-45 minutes each over the 4-6 week period. Subsequently, the changes in the area of cognitive abilities were measured: The VR group achieved significant improvements in executive functions, particularly in the areas of planning and problem solving. No improvements were observed in the control group with standard therapy. Both groups started at the same initial level.

No serious device- or procedure-related adverse events occurred during the study. In addition, the treatment was remarkably well received by the patients as well as by the treating therapists and physicians.

The results suggest that immersive VR neurotherapy with teora® mind is a safe and effective treatment option for patients* with post-stroke cognitive deficits.

The full study was published in the Journal of Medical Internet Reseach: Serious Games and can be viewed here.

In order to improve our product and validate it for further areas of application, we are already working on further research projects. In addition, we are always on the lookout for innovative ideas and approaches to solutions.

Do you have an idea for a joint research project?

Feel free to contact us to talk about a specific implementation!

Further relevant studies on the topic of VR and medicine

In addition to conducting our own studies, we naturally always keep an eye on the current state of research. A selection of relevant studies on the use of virtual reality applications in medicine can be found below:

2022
2022

He D, Cao S, Le Y, Wang M, Chen Y, Qian B. (2022). Virtual Reality Technology in Cognitive Rehabilitation Application: Bibliometric Analysis. JMIR Serious Games 2022;10(4):e38315. DOI: 10.2196/38315.

2021
2021

Jahn FS, Skovbye M, Obenhausen K, Jespersen AE, Miskowiak KW. (2021). Cognitive training with fully immersive virtual reality in patients with neurological and psychiatric disorders: A systematic review of randomized controlled trials. Psychiatry Res. 2021 Jun;300:113928. doi: 10.1016/j.psychres.2021.113928. Epub 2021 Apr 6. PMID: 33857847.

2021
2021

Kang J, Kim N, Lee S, Woo S, Park G, Yeon B, Park J, Youn J, Ryu S, Lee J, Cho S. (2021). Effect of Cognitive Training in Fully Immersive Virtual Reality on Visuospatial Function and Frontal-Occipital Functional Connectivity in Predementia: Randomized Controlled Trial. J Med Internet Res 2021;23(5):e24526. DOI: 10.2196/24526.

2020
2020

Ansado et al. (2020). How brain imaging provides predictive biomarkers for therapeutic success in the context of virtual reality cognitive training.

2020
2020

Lee, C.-H., Kim, Y.-S., Jung, J.-H. (2020). Effectiveness of Virtual Reality based Cognitive Rehabilitation on Cognitive Function, Motivation and Depression in Stroke Patients.

2020
2020

Liao et al. (2020). Using virtual reailty-based training to improve cognitive function, instrumental activities of daily living and neural efficiency in older adults with mild cognitive impairment.

2020
2020

Pedro Gamito, Jorge Oliveira, Catarina Alves, Nuno Santos, Cátia Coelho, and Rodrigo Brito (2020). Virtual Reality-Based Cognitive Stimulation to Improve Cognitive Functioning in Community Elderly: A Controlled Study.Cyberpsychology, Behavior, and Social Networking. Mar 2020.150-156.

2020
2020

Thapa et al. (2020). The Effect of a Virtual Reality-Based Intervention Program on Cognition in Older Adults with Mild Cognitive Impariment - A Randomized Control Trial.

2013
2013

Grewe et al. (2013). Learning real-life cognitive abilities in a novel 360°-virtual reality supermarket- a neuropsychological study of healthy participants and patients with epilepsy.

2013
2013

Nudo, R.J. (2013). Recovery after brain injury-mechanisms and principles.